Monday, March 8, 2010

Wednesday, March 3, 2010

GETTING JOINTS TO BEHAVE!

Here's the scoop: Setting up correctly oriented skeletons
See the video tutorials for detailed explanations

1) PLACING JOINTS
a) Place the joint in the front view
b) Reposition in the top view
2) NAME JOINTS
a) Use the cometRename script (source it if you haven’t already)
b) Or manually rename them
3) ORIENT THE JOINTS
a) Use the cometJointOrient script (source it if you haven’t already)
i. X is the aim axis
ii. Z (or Y) can be the up axis – experiment with this
b) Decide on a rotation standard
i. Ie. What does rotate up mean (eg. Positive rotation in the Y axis)
ii. What does rotate forward mean (eg. Positive rotation in the Z axis)
c) Manually adjust the joint orient to match the anatomy of the character
i. Eg. Rotate finger, clavicles etc.


Friday, February 19, 2010

Hi,

Autodesk is offering free 6 month licences of all their software (including Maya 2010) at Autodesk University

http://au.autodesk.com/

You just need to register using your school email address, they will send you a confirmation email and your set!

Jack

3D Student work from France

Here are some examples of 3D schools in France that produce top notch short films.

1) Supinfocom (click on films)
2) Ecole Georges Méliès
3) Gobelins

Watch and be inspired!

Jack

Wednesday, February 17, 2010

Oscars Animated Shorts Finalists 2010

“French Roast” Fabrice O. Joubert, director (Pumpkin Factory/Bibo Films)


“Granny O’Grimm’s Sleeping Beauty,”
Nicky Phelan, director, and Darragh O’Connell, producer (Brown Bag Films)


The Lady and the Reaper (La Dama y la Muerte),” Javier Recio Gracia, director (Kandor Graphics and Green Moon)


Logorama” Nicolas Schmerkin, producer (Autour de Minuit)


A Matter of Loaf and Death,” Nick Park, director (Aardman Animations Ltd.)